VIDEO GAME CENTRAL

Ranking All Souls Games From Worst to Best
Settle in, Ashen Ones and Tarnished, at VGC we know ranking FromSoftware's masterpieces is like choosing your favorite child – tough, potentially controversial, but someone has to do it! The Soulsborne series (yes, I'm including Elden Ring because, let's be real, it's got the heart and soul) has redefined challenging gameplay and atmospheric storytelling. After the countless deaths and triumphant victories I encountered fueled by Estus Flasks (or maybe just coffee), I've locked in my definitive rankings. Remember, this is my take, and every single one of these games is a gem in its own right. But distinctions must be made! Let's dive in, starting from the bottom and working our way up to the pinnacle of punishing perfection.
ARTICLE
Tommy P
4/15/20259 min read
5. Demon's Souls (The OG That Started It All)
Let's pay respect where it's due. Demon's Souls (whether you played the PS3 original or the stunning PS5 remake) laid the very foundation upon which this entire series was built. It introduced the core mechanics: the weighty combat, the cycle of death and learning, the cryptic lore, the huge boss battles, and that oh-so-satisfying feeling of overcoming impossible odds.
What I Liked:
Atmosphere: Boletarian Palace is iconic, and areas like the Tower of Latria are dripping with dread.
Innovation: It introduced groundbreaking concepts like World Tendency, which dynamically changed the game world based on your actions and successes (or failures). Super cool, if a bit obtuse.
Memorable Bosses: The Tower Knight, Penetrator, and the creepy Old Monk (with its potential for PvP invasions!) are standouts. It established the "puzzle boss" concept effectively.
Why It's Ranked Last:
Clunkiness: Compared to its successors, the movement and combat feel stiffer and less refined. Rolling isn't quite as smooth, and certain mechanics feel dated. The remake fixed, this but I'm talking about the original here.
World Structure: The Nexus hub linking separate Archstones feels less organic and interconnected than the world design seen in Dark Souls. It just had a disjointed feel to it.
Healing: Reliance on finite healing grasses instead of the rechargeable Estus Flask could lead to tedious farming runs.
Demon's Souls is phenomenal, especially the remake which looks gorgeous, but it feels like a prototype. Its ideas were polished and expanded upon in later entries, placing it firmly, but respectfully, at the bottom of this list.
4. Dark Souls 2 (The Controversial Middle Child)
Ah, Dark Souls 2. No game in the series divides fans quite like this one. Overseen by a different director for much of its development (though Miyazaki supervised), it took some different design approaches, some brilliant, some... less so. It's a massive game with tons of content, especially if you include the excellent DLCs, which I thoroughly enjoyed.
What I Liked:
Build Variety & PvP: Power Stancing (dual-wielding with unique move sets), broader magic viability, and tons of unique weapons made for arguably the best build variety and PvP scene in the series for a long time.
Majula: Easily one of the best hub worlds in gaming. That music, that view... pure melancholy beauty.
DLC Quality: The "Crown" DLC trilogy (Crown of the Sunken King, Crown of the Old Iron King, Crown of the Ivory King) features some of the best level design and boss fights (Fume Knight, Sir Alonne, Ivory King) in the entire series.
Quality of Life: Respec options (Soul Vessels) were a welcome addition.
Why It's Ranked Lower:
World Design: Drangleic feels less interconnected and thoughtfully laid out than Lordran (DS1) or Lothric (DS3). That infamous elevator ride from Earthen Peak to the Iron Keep still baffles me.
Enemy Placement & Ganks: Sometimes, the difficulty felt artificial, relying on throwing hordes of enemies (gank squads) at you rather than intricate placement. The path to the Blue Smelter Demon, anyone?
Adaptability Stat: Tying invincibility frames during rolls to a stat (Adaptability) felt like an unnecessary hurdle, especially for new players.
Boss Quality (Main Game): While some are great (Looking Glass Knight, Velstadt), many main game bosses felt less inspired or memorable compared to other titles. Lots of "dudes in armor" fights.
Dark Souls 2 is a fantastic RPG with incredible depth, but its inconsistencies in world design and encounter philosophy hold it back from the top spots.
3. Dark Souls (The Legend That Changed Everything)
This is the game that took the Demon's Souls formula and truly brought it into the limelight, cementing FromSoftware as masters of the action RPG. Dark Souls isn't just a game; it's a phenomenon. Its influence is still felt heavily across the industry today.
What I Liked:
World Design Masterclass: Lordran is arguably one of the most brilliantly interconnected game worlds ever created. Discovering shortcuts that loop back to Firelink Shrine after hours in the depths is pure genius. That "aha!" moment is unmatched.
Atmosphere & Lore: Deep and endlessly fascinating. Piecing together the story of Gwyn, the Witch of Izalith, and Gravelord Nito through item descriptions and environmental clues is incredibly rewarding.
Iconic Bosses & Areas: Anor Londo, the fight against Ornstein and Smough being a true skill check, Sif guarding Artorias' grave, the tension of Blighttown (performance issues aside)... the list of iconic moments is staggering.
Estus Flask System: Perfecting the rechargeable healing system was a game-changer.
Why It's Not Higher:
Later Game Quality Dip: While the first half is near-perfect, areas like Lost Izalith and the Demon Ruins feel rushed and less polished. Bed of Chaos...smh
Dated Mechanics (Slightly): Four-directional rolling when locked-on feels restrictive compared to later titles. Combat, while deliberate and weighty, lacks the fluidity of DS3 or Elden Ring.
Quality of Life: Limited warping early on could make backtracking tedious for some (though others love it for reinforcing world knowledge).
Dark Souls is legendary. Its impact is undeniable, and its world design remains a benchmark. It's only surpassed by games that managed to refine its formula even further.
3. Elden Ring (The Open World Revolution)
Coming in at number three is the colossal achievement that is Elden Ring. FromSoftware took their signature style and blew it up into a breathtaking open world, capturing the imagination of millions and becoming a cultural touchstone. The sense of scale, freedom, and discovery is simply staggering.
What I Liked:
The Lands Between: A vast, gorgeous, and dangerous open world filled with secrets, optional dungeons, and stunning vistas. The sense of emergent discovery is incredible.
Freedom & Flexibility: Tackle regions and bosses in almost any order. The sheer number of weapons, spells, Ashes of War, and Spirit Ashes allows for unprecedented build crafting. Torrent, the spirit steed, makes traversal a joy.
Epic Scale & Bosses: From the initial shock of Margit, the Fell Omen, to the majestic battles against Starscourge Radahn or the brutal challenge of Malenia, Blade of Miquella, the boss encounters are often spectacular cinematic events. Stormveil Castle is an incredible blend of classic level design within the open world.
Accessibility (Relatively): While still challenging, options like Spirit Ashes summoning and the ability to explore elsewhere when stuck make it more approachable for newcomers than previous titles.
Why It's Not Higher:
Open World Bloat (Slightly): While the world is amazing, some dungeons and bosses feel reused or less inspired, contributing to a feeling of repetition for some players deep into the game.
Legacy Dungeon Density: While areas like Stormveil, Leyndell, and Volcano Manor are fantastic, some players missed the density of intricately designed levels found consistently throughout Dark Souls or Dark Souls 3. The open world sometimes spaces out these tighter experiences.
Less Focused Identity (vs. Bloodborne/DS3): While its breadth is its strength, it sometimes lacks the laser-focused thematic and mechanical cohesion of our top two picks.
Elden Ring is a monumental achievement, successfully translating the Souls formula to an open world. It offers hundreds of hours of incredible adventure but sits just outside our top two due to the sheer polished focus of those titles.
2. Dark Souls 3 (The Polished Pinnacle of Souls)
Just missing the top spot is the game that felt like the ultimate refinement of the classic Dark Souls formula: Dark Souls 3. It learned lessons from all its predecessors, blending the intricate level design callbacks of Dark Souls with faster, smoother combat inspired by Bloodborne, all wrapped in a gorgeous, gothic package.
What I Liked:
Refined Combat: Fast, fluid, and incredibly satisfying. Weapon Arts add a fantastic new layer to combat, making weapon choice even more meaningful. Dodging feels responsive, and aggression is often rewarded.
Masterclass Boss Fights: Arguably the best roster of bosses in the Dark Souls trilogy. Dancer of the Boreal Valley, Pontiff Sulyvahn, Abyss Watchers, Nameless King, Soul of Cinder... and that's before the DLCs!
Stunning DLC: Ashes of Ariandel and especially The Ringed City are phenomenal expansions, offering some of the series' most challenging and memorable areas and bosses (Sister Friede, Darkeater Midir, Slave Knight Gael – what a final fight!).
Atmosphere & Visuals: Lothric is a beautiful, dying world. Areas like Irithyll of the Boreal Valley are breathtakingly gorgeous yet menacing. The enemy design is top-notch.
Pacing & Level Design: While perhaps slightly more linear than Dark Souls 1, the level design is consistently excellent, filled with clever shortcuts, secrets, and environmental storytelling. It strikes a near-perfect balance between guided progression and exploration.
Fan Service & Lore Connections: It beautifully ties together threads from Dark Souls 1, providing a poignant and epic conclusion to the trilogy's core themes.
Why It's Not #1:
Missing That Spark: As incredible as DS3 is, it doesn't quite have the unique, transformative identity of our number one pick. It's the perfect Dark Souls game, but Bloodborne dared to be something thrillingly different.
Dark Souls 3 represents the peak of FromSoftware's classic Dark Souls design. Its razor-sharp combat, unforgettable boss encounters, and consistently brilliant design make it an absolute masterpiece, only narrowly edged out by the sheer boldness and unique flavor of Yharnam.
1. Bloodborne (The Aggressive, Gothic Masterpiece)
A hunter must hunt. And Bloodborne hunted its way straight to the top of our list. Stepping away from the dark fantasy of Souls, Bloodborne plunged players into the plague-ridden, Lovecraftian nightmare city of Yharnam, and in doing so, created arguably FromSoftware's most stylish, atmospheric, and mechanically distinct title.
What I Liked:
Aggressive Combat & Regain System: Shields are (mostly) out, replaced by firearms for parrying and an emphasis on dodging. The brilliant Regain system rewards players for striking back immediately after taking damage, fundamentally changing the flow of combat to be faster and more aggressive. It's exhilarating.
Trick Weapons: Oh, the trick weapons! Saw Cleavers that flip open, Threaded Canes that become whips, massive swords combining with mallets... these transforming weapons are ingenious, offering deep movesets and incredible style.
Unparalleled Atmosphere & Art Direction: Yharnam is a character in itself. The blend of Victorian Gothic horror with cosmic, Lovecraftian dread is unlike anything else. The enemy design, from the lycanthropic beasts to the eldritch Kin, is phenomenal and terrifying.
World & Level Design: Central Yharnam, the Forbidden Woods, Cainhurst Castle... the interconnected, labyrinthine streets and nightmare realms are masterfully crafted, oozing dread and secrets.
Legendary Bosses: Father Gascoigne is one of the best early-game skill checks ever designed. Ludwig the Accursed/Holy Blade, Lady Maria, Orphan of Kos (especially in The Old Hunters DLC) are all-time great, challenging, and often tragic encounters.
Thematic Cohesion: Every element – the combat, the world, the lore, the music – works in perfect, terrifying harmony to create a singular vision.
Why It's #1:
Bold Identity: Bloodborne took the Souls foundation and forged its own unforgettable identity. It's not just Dark Souls with a different skin; its mechanics actively shape a unique, high-octane playstyle.
Atmospheric Supremacy: No other game on this list quite matches Bloodborne's thick, oppressive, yet captivating atmosphere.
Thrilling Combat: The speed, the trick weapons, the Regain system – it all combines for arguably the most viscerally satisfying combat FromSoftware has ever created.
The Old Hunters DLC: Like DS3's DLC, this expansion is outstanding, adding some of the best weapons, areas, and bosses to an already amazing game.
While all these games are masterpieces that I explored every nook and cranny of, Bloodborne's unique blend of atmosphere, breakneck combat, and unique weaponry creates an experience that feels utterly singular and perfectly executed. It's a chilling, thrilling hunt from beginning to end. Fear the Old Blood.
So there you have it – my official ranking of the Souls games. What do you think of Bloodborne taking the crown? Did I nail it, or has the madness taken over my brain? Let us know your own rankings in the comments below. I have a sinking feeling that Doc will be responding to this one...


Video Game Central
© 2025 TPS Worldwide LLC. All rights reserved.