
Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
When Hello Games ended its trailer for No Man's Sky 's first major update with three little words - "Our journey continues" - it's doubtful anyone, studio included, could have predicted the game would still be going strong some 10 years...
via Eurogamer

Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon
It's a big moment for No Man's Sky . This week sees developer Hello Games' exploratory space sim celebrating its tenth anniversary, and to mark the occasion, I recently spoke with studio boss Sean Murray . Read more
via Eurogamer

Fans Were Originally Supposed To Have Seen Much More Of Light No Fire By Now, But Sean Murray Is Just Having Too Much Fun Working On It: 'I Don't Think People Realize Just How Ambitious And Crazy It Is'
The No Man's Sky director is in no rush to spoil the surprise
via Kotaku

Sean Murray still loves playing the 2016 version of No Man's Sky: 'It's a little bit weirder, but it's got its charm'
via PC Gamer

Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'
via PC Gamer

Sean Murray doesn't care how much money No Man's Sky DLC would've made, and "it doesn't matter" because updates will stay free
via GamesRadar
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