
No Man's Sky Could Have Made So Much Money From DLC And Microtransactions, Sean Murray Says
The head of No Man's Sky developer Hello Games, Sean Murray, has said it would be a bad idea for his mental health to think about how much money the studio could have made by charging for the game's various expansions or by selling...

10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"

Even 10 years on, Sean Murray feels like he could work on No Man's Sky "forever," even if he knows "there probably is some end date" for it
What's that? It's been 10 years since No Man's Sky launched? Oh! That's gone by a bit too quick! In that time the planet hopping survival game has changed drastically, starting life frequently derided for missing promised features, slowly...

After 10 years of No Man's Sky updates, Sean Murray says "if people keep playing it, I could work on this forever"

No Man's Sky lead planned to show more Light No Fire, but "why do any marketing" when it's already topping Steam wishlists

No Man's Sky Players Have Visited Less Than 1 Percent Of Its Planets After A Decade Of Exploration And 40 Major Updates
'I consider myself exceedingly lucky to work with the people I do, on a game I love,' said the boss behind No Man's Sky

No Man's Sky Studio Director Says He's Not Rushing To Experiment With AI: 'Let's Just Enjoy Making Games The Way We've Always Made Games'
Sean Murray compared the AI race to the post-COVID return-to-office plans

Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
When Hello Games ended its trailer for No Man's Sky 's first major update with the words "This is the foundation of things to come", it's doubtful anyone, studio included, could have predicted the game would still be going strong some 10...

Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon
It's a big moment for No Man's Sky . This week sees developer Hello Games' exploratory space sim celebrating its tenth anniversary, and to mark the occasion, I recently spoke with studio boss Sean Murray . Read more

No Man's Sky's Next Update Will Be Called Cosmos
No Man's Sky just celebrated its tenth anniversary, so of course a new update is inbound.

Light No Fire only has "between 12 and 20" devs, says lead - but that's ok because a similar number worked on No Man's Sky at launch

No Man's Sky is now ten years old, and the best reminder that games deserve time to grow
Hello Games is celebrating the No Man’s Sky tenth anniversary and heartwarming success story, as it looks ahead to a new update, Cosmos. ]]>

No Man's Sky Cosmos is the next big update as Hello Games refuses to slow down after 10 years

Sean Murray doesn't care how much money No Man's Sky DLC would've made, and "it doesn't matter" because updates will stay free

After a Decade of No Man's Sky, Players Have Explored Less Than 1% of the Planets
No Man’s Sky developer Hello Games is celebrating its 10-year anniversary with an eye-catching stat and a tease for the upcoming update.

Sean Murray still loves playing the 2016 version of No Man's Sky: 'It's a little bit weirder, but it's got its charm'

Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'
Today, No Man's Sky celebrates a decade since its launch, and boy has it come a long way
The engoodening of No Man's Sky remains one of gaming's best stories. The post Today, No Man's Sky celebrates a decade since its launch, and boy has it come a long way appeared first on Destructoid .
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