
The Elder Scrolls 6 Demo to Xbox Leadership Included a Giant Inflatable Rat, Placed Outside Bethesda Offices in Protest at Microsoft's Mass Layoffs
Bethesda staff have inflated a giant rat outside the company's offices, during a visit by the Xbox management team to play The Elder Scrolls 6.

Xbox CEO Asha Sharma's internal playthrough of The Elder Scrolls 6 disrupted by a giant inflatable rat, as Bethesda union protests cuts
An early internal preview of The Elder Scrolls 6 by Xbox CEO Asha Sharma was met by a giant inflatable rat, looming over the Bethesda offices in Rockville, Maryland. Read more

Oblivion Remastered's Switch 2 improvements could come to other platforms, says Bethesda

The Elder Scrolls 6 demo had a surprise guest at Bethesda HQ: a giant inflatable rat set up by protesting employees to watch Xbox execs who oversaw "devastating layoffs"

Xbox Boss Asha Sharma Says Elder Scrolls VI Looks Great, So Stop Talking About That Giant Rat Outside Bethesda's Office
The newly appointed Xbox CEO posted on social media that the upcoming RPG looks 'incredible'

As Xbox head Asha Sharma reportedly visits Bethesda HQ, workers put up red flags representing laid off staff and a giant inflatable rat outside
It's probably a weird day to be working at Bethesda's Rockville headquarters. In a week's time, on August 18th, the Communications Workers of America have organised numerous rallies across the US and Canada in support of Xbox workers, 1600...

In Protest Of Mass Layoffs, Bethesda Devs Greet Xbox Leadership With A Giant Inflatable Rat
'We heard that Microsoft leadership was coming to our office this week, and decided to make our presence visible'

Bethesda Finally Confirms The Elder Scrolls IV: Oblivion Remastered Patch Is Coming
Bethesda has confirnmed a patch for The Elder Scrolls IV: Oblivion Remastered is on the way, with the Nintendo Switch 2 version now out the door.

Bethesda veteran says Oblivion Remastered can't be called a remake, unlike Final Fantasy 7 and Resident Evil 2 which are "completely new games"

Oblivion intern tried to outsmart Bethesda's AI and was stunned when his apple murder strategy actually worked: "I can't believe you accounted for this"

Bethesda Veteran Reveals How He Would Have Designed Starfield Differently
A former Bethesda developer who worked on Skyrim, Fallout 3, Fallout 4, and Fallout 76 has outlined how he would have designed Starfield had he been in charge of the game - and it sounds very different.

The designer of Diamond City, Little Lamplight, and Starfield's Neon thinks Bethesda's galaxy was just too big: 'I would have done a handful of planets with bespoke layouts'

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

Bethesda 40th anniversary sale knocks 50% off Doom: The Dark Ages - Revelations just a month after launch

Bethesda failing to release a new Fallout game to capitalize on the success of the TV show felt like a "personal" decision, says New Vegas writer, not a "business" one

Former Bethesda lead artist is looking forward to Fallout 3's remaster because the game they released was '100% not what we intended, and it was very, very constrained'

Fallout 3 was "not what we intended" after tech constraints in 2008, says Bethesda vet Nate Purkeypile, so it's time for a "better" remaster

New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead
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